Resolve issues brought up in 384.4
Change how video memory is detected to use dx api rather than alchemy api. Fixed a blank signs issue locally.
Test assets skipped, get 384.4 if you don't have them yet.
May contain memory leaks? I'm not terribly familiar yet with how/why
win7 works with regards to memory management yet. Not at all sure if the memory usage is due to reported video ram (agp) allowing lots more texture data to be stored longer, or bugs that might have crept in during code mergers. Please report any changes in memory usage vs 384.4.
Discuss problems with this build in the 384.5 forum
Had to rebuild my system pretty much from scratch. :| but I think it's back up to speed now. Running Win7 x64 now instead of XP x64, with (integrated) ATI gfx instead of (ancient discreet) nvidia, so will probably be finding different bugs.