Fix an issue with worldoject package loading.
Maybe fix Firebrand's crash on startup.
Test assets skipped, get 384.4 if you don't have them yet.
contain memory leaks? I'm not terribly familiar yet with how/why
win7 works with regards to memory management yet. Not at all sure if
the memory usage is due to reported video ram (agp) allowing lots more
texture data to be stored longer, or bugs that might have crept in
during code mergers. Please report any changes in memory usage vs
Discuss problems with this build in the 384.6 forum
to rebuild my system pretty much from scratch. :| but I think it's
back up to speed now. Running Win7 x64 now instead of XP x64, with
(integrated) ATI gfx instead of (ancient discreet) nvidia, so will
probably be finding different bugs.