The game starts properly, no crash at start, no sky only bug. I have ported to some places, fighted a few mobs. So far, it's playable, no problem to report. However, I think I need to test more to give a more consistent report.
Are there any specific points/features/etc... we should focus our tests on? Or do we just need to play as usual to see if something is wrong?
I've located yet another crash related to the new clutter code, but now I'm having some intermittent problems with terrain loading. I think I have a fix, but need to do some more testing.
384.8 should be out tomorrow.
Unrelated note: Only png or tga should be used for custom maps/interfaces.
And.. seconds later... when
Submitted:
Mon, 03/07/2011 - 07:56And.. seconds later... when I fly from Isle of Ice to Isle of Fire..
crash_log::open_maura(): Successfully started crash log
crash_log::on_crash(): Exception caught from thread 0x00000a10 (2576) _____
/ \
/ \
| R.I.P.|
| |
| |
~~~@>-+-~~~
The ACCESS_VIOLATION hits! The ACCESS_VIOLATION hits! You die.
c0000005h (ACCESS_VIOLATION)
The thread tried to read from the virtual address 0x00000004 for which it does not have the appropriate access.
You died in...
EAX=00000000
EBX=00000030
ECX=00000000
EDX=08CCA1BC
ESI=0000001E
EDI=0000007C
CS:EIP=0023:00407A80
SS:ESP=002B:0018DC2C EBP=00000004
DS=002B ES=002B FS=0053 GS=002B
FLAGS=00210246
ADDRESS FRAME FUNCTION/FILE;LINE
00407A80 00000004 (unknown)
(unknown)
crash_log::on_crash(): Successfully finish maura, and start minidump
crash_log::on_crash(): Successfully finish minidump
crash_log::finish(): Terminating the process.
SetUnhandledExceptionFilter to be old filter.
And again...back to the old
Submitted:
Mon, 03/07/2011 - 08:01And again...back to the old client for me
crash_log::open_maura(): Successfully started crash log
crash_log::on_crash(): Exception caught from thread 0x00001760 (5984) _____
/ \
/ \
| R.I.P.|
| |
| |
~~~@>-+-~~~
The ACCESS_VIOLATION hits! The ACCESS_VIOLATION hits! You die.
c0000005h (ACCESS_VIOLATION)
The thread tried to read from the virtual address 0x00000004 for which it does not have the appropriate access.
You died in...
EAX=00000000
EBX=00000030
ECX=00000000
EDX=1264EAB4
ESI=0000001E
EDI=0000007C
CS:EIP=0023:00407A80
SS:ESP=002B:0018DC2C EBP=00000004
DS=002B ES=002B FS=0053 GS=002B
FLAGS=00210246
ADDRESS FRAME FUNCTION/FILE;LINE
00407A80 00000004 (unknown)
(unknown)
crash_log::on_crash(): Successfully finish maura, and start minidump
crash_log::on_crash(): Successfully finish minidump
crash_log::finish(): Terminating the process.
SetUnhandledExceptionFilter to be old filter.
You mean by porting ? Looks
Submitted:
Tue, 03/08/2011 - 06:09You mean by porting ?
Looks like a memory issue :(
I'll give it a try after work in about....8 hours T_T
I have briefly tested
Submitted:
Tue, 03/08/2011 - 15:50I have briefly tested v384.7.
The game starts properly, no crash at start, no sky only bug. I have ported to some places, fighted a few mobs. So far, it's playable, no problem to report. However, I think I need to test more to give a more consistent report.
Are there any specific points/features/etc... we should focus our tests on? Or do we just need to play as usual to see if something is wrong?
I've located yet another
Submitted:
Wed, 03/09/2011 - 00:55I've located yet another crash related to the new clutter code, but now I'm having some intermittent problems with terrain loading. I think I have a fix, but need to do some more testing.
384.8 should be out tomorrow.
Unrelated note: Only png or tga should be used for custom maps/interfaces.