Saturday, December 21, 2024 - 23:57

384.7

    Hmm, so far I noticed that the client wont allow you to control your character when the current sector its in isnt loaded completely.

     

    Only noticed this at login and didnt test any futher yet...

     

    And.. seconds later... when

    And.. seconds later... when I fly from Isle of Ice to Isle of Fire..

     

     

    crash_log::open_maura(): Successfully started crash log

    crash_log::on_crash(): Exception caught from thread 0x00000a10 (2576)   _____
      /     \
     /       \
     | R.I.P.|
     |       |
     |       |
    ~~~@>-+-~~~

    The ACCESS_VIOLATION hits! The ACCESS_VIOLATION hits! You die.

    c0000005h (ACCESS_VIOLATION)
    The thread tried to read from the virtual address 0x00000004 for which it does not have the appropriate access.

    You died in...
    EAX=00000000
    EBX=00000030
    ECX=00000000
    EDX=08CCA1BC
    ESI=0000001E
    EDI=0000007C
    CS:EIP=0023:00407A80
    SS:ESP=002B:0018DC2C   EBP=00000004
    DS=002B   ES=002B   FS=0053   GS=002B
    FLAGS=00210246

    ADDRESS   FRAME     FUNCTION/FILE;LINE
    00407A80  00000004  (unknown)
                        (unknown)

    crash_log::on_crash(): Successfully finish maura, and start minidump

    crash_log::on_crash(): Successfully finish minidump

    crash_log::finish(): Terminating the process.

    SetUnhandledExceptionFilter to be old filter.

     

    And again...back to the old

    And again...back to the old client for me

     

    crash_log::open_maura(): Successfully started crash log

    crash_log::on_crash(): Exception caught from thread 0x00001760 (5984)   _____
      /     \
     /       \
     | R.I.P.|
     |       |
     |       |
    ~~~@>-+-~~~

    The ACCESS_VIOLATION hits! The ACCESS_VIOLATION hits! You die.

    c0000005h (ACCESS_VIOLATION)
    The thread tried to read from the virtual address 0x00000004 for which it does not have the appropriate access.

    You died in...
    EAX=00000000
    EBX=00000030
    ECX=00000000
    EDX=1264EAB4
    ESI=0000001E
    EDI=0000007C
    CS:EIP=0023:00407A80
    SS:ESP=002B:0018DC2C   EBP=00000004
    DS=002B   ES=002B   FS=0053   GS=002B
    FLAGS=00210246

    ADDRESS   FRAME     FUNCTION/FILE;LINE
    00407A80  00000004  (unknown)
                        (unknown)

    crash_log::on_crash(): Successfully finish maura, and start minidump

    crash_log::on_crash(): Successfully finish minidump

    crash_log::finish(): Terminating the process.

    SetUnhandledExceptionFilter to be old filter.

     

    You mean by porting ? Looks

    You mean by porting ?

    Looks like a memory issue :(

     

    I'll give it a try after work in about....8 hours T_T

     

    I have briefly tested

    I have briefly tested v384.7.

    The game starts properly, no crash at start, no sky only bug. I have ported to some places, fighted a few mobs. So far, it's playable, no problem to report. However, I think I need to test more to give a more consistent report.

     

    Are there any specific points/features/etc... we should focus our tests on? Or do we just need to play as usual to see if something is wrong?

     

     

     

    I've located yet another

    I've located yet another crash related to the new clutter code, but now I'm having some intermittent problems with terrain loading.  I think I have a fix, but need to do some more testing.

    384.8 should be out tomorrow.

     

    Unrelated note: Only png or tga should be used for custom maps/interfaces.